Team blue - the experiment

by Dimi 1. July 2008 21:33
The idea of my failed game project still rumbles through my mind. Also the idea of ION Storm of running a team which concentrates on design is very interesting to me. Ok, I'm a programmer, Ok I love developing on a game engine, but how would it be having a game engine already done and setting up two... [More]

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The rise and fall of game projects

by Dimi 29. June 2008 21:09
Recently I found myself lost in some memories about my start with game programming. So I took the time and visited the good old sites I used to in the past. I found an interesting article about ION Storm or to name the title Knee Deep in a Dream: The Story of Daikatana. Wow what a time we had that ... [More]

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About compilers and code execution times

by Dimi 28. March 2008 01:44
I took some time to make some tests with compiler optimizations and while trying some settings and triggers I thought it would be interesting to profile the execution times of compiled code to see what the compilers really do. Tools I used: Paul Jackson's in-game-profiling library in C++ Dev-Cpp u... [More]

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The future of the DirectX.DevPak for Dev-Cpp

by Dimi 23. March 2008 22:46
June 22nd 2004 the website G-Productions was launched. This site was dedicated to my very own afford to create a game engine using DirectX. I was not a friend of the Visual Studio that time since I could not afford this (it was not that cheap that time), so an alternative compiler had to be found. ... [More]

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Intelligent DLL design in game programming

by Dimi 20. February 2008 23:10
So what is that title about? What is intelligent DLL design? When designing a game engine you have to take care of so many things. You have to think of inertial delay times, transmission delays, overheads, buffers and so much more.... Usually you design and develop your game engine, you test it and... [More]

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Taking screenshots with DirectX 9.0 and C++

by Dimi 29. January 2008 03:16
A short article on how to take screenshots using DirectX 9.0 [More]

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